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Design a UI ​

Measured evidence for the design-ui case. The expected skill never fired, in 4 runs. 2 run(s) fired some other skill.

modemodelrunoutcomeskills firedhook denialsmode denialsdiffcosttime
planhaiku#1FAIL--000 B$0.1973s
planhaiku#2FAIL--000 B$0.37107s
plansonnet#1FAILcupertino:cupertino-council000 B$0.2879s
plansonnet#2FAILcupertino:cupertino-council000 B$0.43265s

Why the failing runs failed

  • expected skill(s) never fired: cupertino:cupertino-backwards

What the run said (plan, haiku, run #1)

Now that I've read the brief and the current markup, here's what I'd change and why before touching anything. ## What's wrong with the current attempt It ignores the brief's core ask — "one designed object rather than four stacked rows." Right now it's literally: image → symbol → name → dl(number/mass) → button, each its own block with no visual relationship. Nothing ties the atomic data together the way an actual periodic-table tile does. Contrast is broken, not just "ad hoc." #999/`#

Both sonnet runs fired cupertino:cupertino-council instead of the expected cupertino-backwards. The plugin is reached; the documented ordering (backwards first, then council) is not what the model picks.


Recorded 2026-09-14 from wf-2026-09-14-acceptedits, wf-2026-09-14-plan, wf-2026-09-14-plan-sonnet with 2.1.236 (Claude Code). Every number above comes from a cell record; regenerate with test/workflows/curate.py.